

Sure, these are just framing devices for the puzzles and production chains and all that, so you can dismiss it. You find corpses of less successful people, and audio logs about how horribly upset and confused they are. Bugs want to attack your factory because it's making pollution in their territories, they don't specifically hate you as a player. There is a backdrop of conflict, knowing that as you expand into territory and pollute more, you'll face greater response from hostile fauna. Factorio is more upbeat, with a feel of constantly expanding, overcoming troubles, integrating ever greater complexity into your factory. The biggest difference between the two for me is the tone of the two games. But I've put well over a hundred hours into factorio (replayed several times), and only a few hours into infinifactory (not completed). If you have time and money, I'd get both of them. I've played both of them, and enjoy the gameplay for both. There are very few rough edges, the puzzles feel well crafted, and if you like what you see in the trailers and screenshots you're going to like the game. I wouldn't hesitate to suggest it to anyone who enjoyed SpaceChem or messing with Minecraft redstone. There's still a decent amount of work on their roadmap, and they're making updates regularly, but I always say if you buy an alpha make sure you're happy with what is already done. The endgame was kind of weak, but I think it's improved since. Regarding alphas, I played Factorio a while back and I thought it was reasonably complete.

There are a lot of puzzles - I've spent hours and hours with the game and I'm still not to the end, and Zach just added another batch this past week.
#FACTORIO VS INFINIFACTORY CODE#
It's a lot closer to writing code or working with Minecraft's redstone. You've got to create a completely autonomous system for taking the resources and producing very specific outputs. There are separate modes for building and running, and you can't move things on the fly. If your factory isn't stable, it will fall apart. Resources are coming in at a fixed rate, and you've got to process them with precision and efficency. Infinifactory is much more puzzle focused.

There is a campaign, but there's also a sandbox mode where you can play endlessly if you want. You can step in and manually take care of stuff if you need to temporarily, and you can reconfigure the process on the fly. Instead of generic resources that are just auto-collected, you've got to automate this process yourself. Where it differs from an RTS is that it is more focused on the way your resources are collected, moved around, and processed. Resources are coming in at a fixed rate, and youve got to process them with precision and efficency. IMHO, they're both worth playing, but they're both very different games.įactorio is probably closer to an RTS at times - there are resources, you need to build a system for extracting them efficiently while defending your base. Infinifactory is much more puzzle focused. I've played both ( Factorio preview, Infinifactory preview).
